Proof: this is easy to demonstrate. Get two players both doing autoattack on a mob (not warriors of rogues; we'll see later they
wow power leveling complicate things). Have player 1 do a certain amount of damage, then stop. Have
wow power leveling player 2 keep attacking till he gets aggro. You have an upper and lower bound on the threat required to get
best wow gold aggro - 1 attack before he got aggro was not enough, but the attack that he got aggro was at least enough. With low damage attacks (i.e. fists only), you will get a very good value of 10%. Testing for the non-melee range value is the same. Just replace it with a low damage ability such as a low level
wow gold uk wand.
If player 2 has exceeded 110% threat but not 130% threat, they will draw aggro immediately if they do a threat-generating ability within melee range of the mob, but proximity alone will not cause the mob to
cheapest wow gold shift to them.
This is only a description of the normal mob targetting. Obviously there are mobs who will attack secondary targets with special
gold for wow abilities, ignoring their current threat / aggro.
3) Threat modifiers from Warrior Stances
In Battle Stance and Berserker Stance, all threat from a Warrior is multiplied by 80%. In defensive stance, the multiplier
world of warcraft power leveling is 130%. With Defiance, it is 145%.
Proof: a simple modification of the above proof. Get a warrior to do, say, 1000 damage in defensive stance,
world of warcraft power leveling without defiance.